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JavaScript Timing Events

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With JavaScript, it is possible to execute some code NOT immediately after a function is called, but after a specified time interval. This is called timing events.


Examples

Simple timing

Another simple timing

Timing event in an infinite loop

Timing event in an infinite loop - with a Stop button

A clock created with a timing event


JavaScript Timing Events

With JavaScript, it is possible to execute some code NOT immediately after a function is called, but after a specified time interval. This is called timing events.

It's very easy to time events in JavaScript. The two key methods that are used are:

  • setTimeout() - executes a code some time in the future
  • clearTimeout() - cancels the setTimeout()

Note: The setTimeout() and clearTimeout() are both methods of the HTML DOM Window object.


setTimeout()

Syntax

var t=setTimeout("javascript statement",milliseconds);

The setTimeout() method returns a value - In the statement above, the value is stored in a variable called t. If you want to cancel this setTimeout(), you can refer to it using the variable name.

The first parameter of setTimeout() is a string that contains a JavaScript statement. This statement could be a statement like "alert('5 seconds!')" or a call to a function, like "alertMsg()".

The second parameter indicates how many milliseconds from now you want to execute the first parameter.

Note: There are 1000 milliseconds in one second.

Example

When the button is clicked in the example below, an alert box will be displayed after 5 seconds.

<html>
<head>
<script type="text/javascript">
function timedMsg()
{
var t=setTimeout("alert('5 seconds!')",5000);
}
</script>
</head>
<body>
<form>
<input type="button" value="Display timed alertbox!"
onClick="timedMsg()">
</form>
</body>
</html>

Example - Infinite Loop

To get a timer to work in an infinite loop, we must write a function that calls itself. In the example below, when the button is clicked, the input field will start to count (for ever), starting at 0:

<html>
<head>
<script type="text/javascript">
var c=0
var t
function timedCount()
{
document.getElementById('txt').value=c;
c=c+1;
t=setTimeout("timedCount()",1000);
}
</script>
</head>
<body>
<form>
<input type="button" value="Start count!"
onClick="timedCount()">
<input type="text" id="txt">
</form>
</body>
</html>


clearTimeout()

Syntax

clearTimeout(setTimeout_variable)

Example

The example below is the same as the "Infinite Loop" example above. The only difference is that we have now added a "Stop Count!" button that stops the timer:

<html>
<head>
<script type="text/javascript">
var c=0
var t
function timedCount()
{
document.getElementById('txt').value=c;
c=c+1;
t=setTimeout("timedCount()",1000);
}
function stopCount()
{
clearTimeout(t);
}
</script>
</head>
<body>
<form>
<input type="button" value="Start count!"
onClick="timedCount()">
<input type="text" id="txt">
<input type="button" value="Stop count!"
onClick="stopCount()">
</form>
</body>
</html>


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