HTML 5 <canvas> tag
Definition and Usage
The <canvas> tag defines graphic, such as graphs or other images.
Differences Between HTML 4.01 and HTML 5
The <canvas> tag is new in HTML 5
Tips and Notes
Tip: You can write text between the start and end tags, to show
older browser that they do not support this tag.
Note: The <canvas> tag is only a container for graphics, you must use
a script to actually paint graphics.
Note: Some browsers already supports the <canvas> tag, like
Firefox and Opera.
Example
<script type="text/javascript"> function drawCanvas()
{ var canvas=document.getElementById('myCanvas'); var ctx=canvas.getContext('2d'); ctx.fillStyle='#FF0000';
ctx.fillRect(0,0,80,100);
} </script>
... <canvas id="myCanvas">your browser does
not support the canvas tag </canvas>
|
Try it yourself
Attributes
Attribute |
Value |
Description |
height |
pixels |
Sets the height of the canvas |
width |
pixels |
Sets the width of the canvas |
Standard Attributes
class, contenteditable, contextmenu, dir, draggable, id,
irrelevant, lang, ref, registrationmark, tabindex, template, title |
For a full description, go to Standard
Attributes in HTML 5.
Event Attributes
onabort, onbeforeunload, onblur, onchange, onclick,
oncontextmenu, ondblclick, ondrag, ondragend, ondragenter, ondragleave,
ondragover, ondragstart, ondrop, onerror, onfocus, onkeydown, onkeypress,
onkeyup, onload, onmessage, onmousedown, onmousemove,
onmouseover, onmouseout, onmouseup, onmousewheel, onresize, onscroll, onselect,
onsubmit, onunload |
For a full description, go to Event Attributes
in HTML 5.
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