From http://www.w3schools.com (Copyright Refsnes Data)
The <canvas> tag defines graphic, such as graphs or other images.
The <canvas> tag is new in HTML 5
Tip: You can write text between the start and end tags, to show older browser that they do not support this tag.
Note: The <canvas> tag is only a container for graphics, you must use a script to actually paint graphics.
Note: Some browsers already supports the <canvas> tag, like Firefox and Opera.
<script type="text/javascript"> |
Attribute | Value | Description |
---|---|---|
height | pixels | Sets the height of the canvas |
width | pixels | Sets the width of the canvas |
class, contenteditable, contextmenu, dir, draggable, id, irrelevant, lang, ref, registrationmark, tabindex, template, title |
For a full description, go to Standard Attributes in HTML 5.
onabort, onbeforeunload, onblur, onchange, onclick, oncontextmenu, ondblclick, ondrag, ondragend, ondragenter, ondragleave, ondragover, ondragstart, ondrop, onerror, onfocus, onkeydown, onkeypress, onkeyup, onload, onmessage, onmousedown, onmousemove, onmouseover, onmouseout, onmouseup, onmousewheel, onresize, onscroll, onselect, onsubmit, onunload |
For a full description, go to Event Attributes in HTML 5.
From http://www.w3schools.com (Copyright Refsnes Data)