From http://www.w3schools.com (Copyright Refsnes Data)
When a user switches from card to card in a deck, we need to store data in variables. WML variables are case sensitive.
When someone executes a task (like go, prev, and refresh), the setvar element can be used to set a variable with a specified value.
The following example will create a variable named i with a value of 500:
<setvar name="i" value="500"/> |
The name and value attributes are required.
Variables can also be set through an input element (like input, select, option, etc.).
The following example will create a variable named schoolname:
<card id="card1"> <select name="schoolname"> <option value="HTML">HTML Tutorial</option> <option value="XML">XML Tutorial</option> </select> </card> |
To use the variable we created in the example above:
<card id="card2"> <p>You selected: $(schoolname)</p> </card> |
From http://www.w3schools.com (Copyright Refsnes Data)