From http://www.w3schools.com (Copyright Refsnes Data)
A task specifies what action to perform when an event, like entering a card or selecting a link, occurs.
The <go> task represents the action of switching to a new card.
<?xml version="1.0"?> <!DOCTYPE wml PUBLIC "-//WAPFORUM//DTD WML 1.1//EN" "http://www.wapforum.org/DTD/wml_1.1.xml"> <wml> <card> <p> <anchor> Go To Test <go href="test.wml"/> </anchor> </p> </card> </wml> |
The <prev> task represents the action of going back to the previous card.
<?xml version="1.0"?> <!DOCTYPE wml PUBLIC "-//WAPFORUM//DTD WML 1.1//EN" "http://www.wapforum.org/DTD/wml_1.1.xml"> <wml> <card> <p> <anchor> Previous Page <prev/> </anchor> </p> </card> </wml> |
The <refresh> task refreshes some specified card variables. If any of the variables are shown on the screen, this task also refreshes the screen.
The example below uses an <anchor> tag to add a "Refresh this page" link to the card. When the user clicks on the link, he or she refreshes the page and the value of the variable x will be set to 30: <?xml version="1.0"?> <!DOCTYPE wml PUBLIC "-//WAPFORUM//DTD WML 1.1//EN" "http://www.wapforum.org/DTD/wml_1.1.xml"> <wml> <card> <p> <anchor> Refresh this page <go href="thispage.wml"/> <refresh> <setvar name="x" value="30"/> </refresh> </anchor> </p> </card> </wml> |
The <noop> task says that nothing should be done (noop stands for "no operation"). This tag is used to override deck-level elements.
The <do> tag can be used to activate a task when the user clicks on a word/phrase on the screen.
The example below uses a <do> tag to add a "Back" link to the card. When the user clicks on the "Back" link, he or she should be taken back to the previous card. But the <noop> tag prevents this operation; when the user clicks on the "Back" link nothing will happen: <?xml version="1.0"?> <!DOCTYPE wml PUBLIC "-//WAPFORUM//DTD WML 1.1//EN" "http://www.wapforum.org/DTD/wml_1.1.xml"> <wml> <card> <p> <do name="back" type="prev" label="Back"> <noop/> </do> </p> </card> </wml> |
Start tag | Purpose | WML |
---|---|---|
<go> |
Represents the action of switching to a new card |
1.1 |
<noop> |
Says that nothing should be done (noop stands for "no operation"). Used to override deck-level elements |
1.1 |
<prev> |
Represents the action of going back to the previous card |
1.1 |
<refresh> | Refreshes some specified card variables. If any of the variables are shown on the screen, this task also refreshes the screen | 1.1 |
From http://www.w3schools.com (Copyright Refsnes Data)